My friend's argument goes into the psychology of playing videogames and stated that games, and particularly MMOs rely on a false sense of achievement to keep the players engaged and happily throwing away their $15.00/month. In order to have this sense of achievement, he asserted, it is necessary to make it tedious, time-consuming and boring to achieve things. This way your success will feel ever so much sweeter, enjoying the fruit of your labor.
For this reason, he said, grinding is a necessary part of any MMORPG. It feels like work because it IS work; just virtual work. The game provides a level of pleasure because you achieved something you worked hard for. There is no way to feel that pleasure of having accomplished something if you didn't have to go through pain to get there.
Apologies to my friend, but I partially disagree. I agree that achievements should be the fruit of hard work and time spent, but I completely disagree with the notion that the process towards a specific goal must be the opposite of fun in order for the result to be enjoyed. If we break it down to process and result, we can use all other game types as examples. Consider, for instance first-person shooters:
When you start playing an FPS, you get killed easily and lose a lot because you're not used to the weapons, don't know the maps and aren't familiar to the pace of the game. If you take losing very seriously, it is really easy to get frustrated and give up. However, if you want to get to leet l337 status, you have to play, and play, and play. This is the process. The result, of course, is that you'll be pwning n00bs all the way to victory. But you see, even the process is fun! Getting really good at an FPS by practicing a lot is also fun, even though you're losing half the time.
Why, then, can't an MMO make the process of leveling or the process of getting a high crafting level fun? I attribute it to lazy game design when the game producer fails to come up with a way to make the process fun, resorting to using old techniques that hinder the otherwise pleasant experience of playing their game. In the end, my point is the following: hard work and dedicated time is necessary to achieve a high status in any game. However, if the time dedicated involves tedious, boring and brainlessly repetitive work, you're doing something wrong.
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